• Scoring

    The scoring system in IDPA is designed to reward accuracy over pure speed. Vickers Count converts everything to a time score and the fastest time wins. The main things to remember when scoring Vickers Count are that everything is based on time and that you are working with the POINTS DOWN (PD) from the possible, NOT the points scored on the target. Always award any question on scoring to the contestant. If you have to look at the target very
    closely to determine if a shot has broken a higher scoring line, you will automatically award the higher value to the contestant. At NOtime will IDPA SOs use scoring plugs or overlays. When in doubt of a scoring call, always award the higher value to the shooter.

    This also applies to doubles. This does not automatically mean that every miss is a double. Additionally, a tear is not used to givea shooter a better score. If you can tell the actual area of the bullethole and it does not reach the next highest scoring ring, the shooter gets the lower score even if the tear reaches the next highest scoring ring.

    A. Vickers Count.
    (For use when shooting speed shoots & scenarios)
    Vickers Count scoring is based on assessing the shooter a ?Time? penalty for every point the shooter drops from the total ?Possible?point score (points down). To score Vickers Count, simply take the time it took to complete the string of fire (raw time) and ADD one-half (.50) of a second for each point down. Add any applicable penalties and total to get the Final Score. In Vickers Count scoring, as many shots as desired may be fired, but only the
    best hits as specified by the course description will be scored.

    For Example: If two (2) hits per target are specified in the course description and three (3) shots are fired, ONLY the two (2) highest scoring hits will count for score.

    In certain course designs, the course description may specify that a certain number of shots may be required on specific areas of the target, i.e. two (2) shots to the body and one (1) shot to the head.

    Shots that are specified for the body, but where the shooter actually
    shoots the head are to be counted as -0. However, shots that are specified for the head that are shot below the neck line are to be counted as misses (-5 for each miss).

    The rationale is that the head box is a smaller target than the body and therefore is a more difficult target. Shooting all shots to the head to circumvent sight alignment transition may be considered a procedural and incur the
    penalty. CoF designers and MDs should be aware of this
    possibility and decide beforehand how to handle it. Some course designers will specify head shots in order to simulate the threat target as wearing body armor.

    Easy way to score Vickers Count:
    1. Write down the raw time from the timer.
    2. Count the total number of misses.
    3. Multiply the number of misses by five (5) points down.
    4. Add the number of points down for the remaining shots to
    the number of misses.
    5. Write down the total points down and multiply by half (.5)second.
    6. Write down applicable penalties, for instance; add three (3)seconds for any procedural penalty.
    7. Add the raw time to the converted points down and
    applicable penalties for a final score.
    8. In this way, everything has been converted to time so that the lowest (fastest) time wins.

    B. Limited Vickers Count.
    (For use when shooting standard exercises or when targets will be engaged multiple times before scoring)

    Same as Vickers Count described above EXCEPT the number of shots you can fire on any string is limited to the number specified in the course description. Any extra shots will incur a procedural penalty of three (3) seconds per string and one of your highest scoring hits will be deducted from your point score for each extra shot fired. Limited Vickers scoring is used to allow multiple strings to be fired without having to score the targets after each string of fire, thus making the stage run quicker.

    Limited Vickers
    should ONLY be used to score Standard Exercises courses and is not suitable for Scenario stages.

    C. Did Not Finish (DNF).
    If a contestant cannot finish a stage due to a broken firearm, his score will be determined by whichever of the following methods will result in the best score:

    1. All required shots that were not fired will be scored for
    points down and failure to neutralize; this time penalty will be added to their total time up to the point where the firearm broke.
    2. The minimum number of shots required for the stage will be multiplied by three (3) seconds for a stage score.

    A competitor that chooses not to shoot a stage will be given no score and a DNF for the entire match.

    D. Hard Cover / Soft Cover.
    Any shot that puts a full diameter hole in ?hard? cover and
    continues on to penetrate the target will be considered to have missed the target (whether the target is a threat or a non-threat).
    There is no penalty for hitting ?hard? cover other than the miss.
    IDPA recommends that clubs/course designers standardize on BLACK for ?hard? cover simulation. Stage props are commonly used to represent ?hard? cover or impenetrable objects such as walls, cars, barricades and furniture such as desks and file cabinets.
    Shots that penetrate ?soft? cover will be scored as HITS. We recommend that clubs/course designers standardize on WHITE for ?Soft? cover simulation, or use props such as windows, curtains,shrubs, etc.

    E. Threat / Non-Threat Designation.
    Threat targets may be designated by the painting of a gun or clipping the cutout of a gun on the target. This target designation is not mandatory, but is highly recommended. In no case should a gun and an open hand be positioned on the same target. Targets should be clearly designated as threat or non-threat.
    Non-threat targets MUST be designated by the painting of an open hand or hands on the target or, in the case of a target with a shirt on it, clipping a cutout of an open hand or hands.
    On a shoot through of a non-threat target that also strikes a threat target, the contestant will get the penalty for the non-threat target hit AND will get credit for the scored hit on the threat target. The reverse also applies when a round on a threat target penetrates a
    non-threat behind it. Hence the rule of thumb: all shoot throughs count (except on hard cover).
  • Gallery

    IMG 2957
    IMG 2957 by Echo Papa
    20160327 114403
    20160327 114403 by Echo Papa
    game 13 062
    game 13 062 by Bravo Papa
    154 by Delta Bravo
    DSC00401 by Juliet Kilo
    G0030110 by Ronin
    game 13 079
    game 13 079 by Bravo Papa
    20121227 120736
    20121227 120736 by Echo Papa