• Glossary of Terms

    Airgunning: The act of going through the motions of firing the CoF with a hand or pointed finger without a firearm in hand.


    Beavertail: Commonly, a grip safety that protects the hand from being hit by the hammer of a gun.


    Bianchi Style Barricade: A barricade wall the dimensions of
    which are 24? wide by 6' tall. The shooting box is 24? wide and does not necessarily have a back to it.


    Concealment: Using a garment to conceal the gun, holster and ammunition container carriers.


    CoF: Course of Fire.


    Cold Range: A range that does NOT allow loaded firearms in the holster or to be handled except while on the firing line and under the supervision of a SO.


    Cover: 1) More than 50% of the shooter?s upper torso must be behind cover while engaging threat targets and/or reloading. For low cover, one knee must be on the ground and for vertical cover such as a wall/barricade, 100% of the shooter?s legs and feet must be behind cover.


    All reloads must be executed from cover (if cover is available) and must be completed before leaving cover. A shooter is deemed loaded and may move from a position of cover ONLY when the fresh magazine is FULLY SEATED and the slide is fully forward or revolver cylinder is closed.


    Shooters may not move from one position of cover to another with an empty gun. Reloads must be completed from cover, however this does not mean that a shooter
    must duck back completely behind cover to reload before
    reengaging targets from a stationary firing point. The contestant may keep his eyes on his next ?opponent? as long as he follows the definition of cover and does not expose too much of his body to the next threat target.


    2) See ?Range Commands?.
    Chronograph: An instrument for measuring the time of flight of projectiles and used for determining power floors.


    Cylinder Closed: See ?Range Commands?.


    Elongated Bullet Hole: An oval shaped bullet hole caused by
    shooting into the target at an extreme angle. Elongated bullet holes that are larger than twice the diameter of the bullet score as a miss on turning targets.


    Extended Magazine Release: A slightly longer than standard
    magazine release that does not protrude from the frame more than .2 inches.


    Extended Slide Release: A slide stop/release that is wider or
    longer than industry standard for the model.


    Finger: See ?Range Commands?.


    Freestyle: The shooter?s option to shoot with either hand or with both hands holding the gun.


    Hammer Down: See ?Range Commands?.


    Hot Range: A range that allows loaded guns in the holster even when not on the firing line. No firearms are to be handled except under the supervision of a SO or in the Safe area.


    Load and Make Ready: See ?Range Commands?.


    Loaded Firearm: A firearm containing any ammunition whether the chamber is loaded or not.


    Match: A competition comprised of courses of fire that a
    competitor completes, normally held on a monthly basis by clubs approved by IDPA.


    MD: Match Director. See Appendix FIVE-IDPA Organization-D.


    Muzzle: See ?Range Commands?.


    Muzzle Safe Point: A position on a CoF, beyond which, it is not safe to aim the muzzle of a gun. Due to the nature of IDPA courses of fire and the fact that many ranges have U shaped backstops, a standard 180-degree line is often impractical and/or unnecessary. There will be at least two (2) muzzle safe points on any given stage. Pointing of the competitor?s muzzle beyond 78 predetermined muzzle safe points will result in immediate disqualification. The muzzle of a shooter?s handgun MUST NEVER be pointed in an unsafe direction. The pointing of a firearm in any direction that would cause injury to another person is deemed unsafe. Competitors should ALWAYS be conscious of their muzzle direction.
    NOTE: Safety officers/spectators should NEVER stand directly
    behind the holstered handgun during the start command or during
    re-holstering of the handgun.


    Oversize Magazine Release: Any magazine release in which the diameter is greater than the factory standard magazine release.


    Proper Magazine Retention: A place for a partially loaded
    magazine to be stowed before firing the first shot after a reload.
    These places include: pants pocket; vest pocket; jacket pocket;waistband; magazine pouch. The use of specially designed pockets, shirt pockets, upper vest pockets, hands or teeth is NOT permitted.


    Radial Tear: A tear in the cardboard or paper that occurs
    perpendicular to the grease ring of the bullet and is not used for scoring purposes.




    Range Commands:
    Load and Make Ready: Command given to the shooter to load gun to either CoF specification or division capacity and reholster.


    Shooter Ready: Question asked by SO to make sure the shooter is ready to engage the CoF.


    Standby: Command given to the shooter to freeze in the start position before the audible start signal.


    Finger: Alert given to shooter to remove his finger from the trigger guard.


    Muzzle: Alert given to shooter to maintain muzzle control within the muzzle safe points. Safety Officers may need to physically push the shooter?s arms to get the muzzle downrange if they do not immediately move at the command.


    Stop: Alert given to the shooter to stop all shooting and movement.


    Cover: Alert given to the shooter for using improper cover.
    Unload and Show Clear: Command given to the shooter to unload his weapon and show the SO a clear chamber or cylinder.


    Slide Down or Cylinder Closed: Command given to the shooter to lower the slide or close the cylinder of an empty weapon.


    Hammer Down: Command given to shooter to dry fire into the berm to show a clear weapon.


    Holster: Command given to the shooter to put the weapon back in the holster.
    Range is Safe: Command stating that the shooter has holstered his weapon and it is safe to proceed downrange.
    Reload: A method of recharging the gun. There are three (3) types of reloads allowed in IDPA. See ?Reload, Slide Lock?, ?Reload,Tactical (Tac-Load)? and ?Reload with Retention? for further details. A shooter is deemed loaded and may move from a position of cover ONLY when the fresh magazine is FULLY-SEATED and the slide is closed or revolver cylinder is closed.


    Reload, Speed or Slide Down: Recharging the gun when there is a round in the chamber by:
    Dropping the partial magazine on the ground.
    Drawing a spare magazine.
    Inserting the spare magazine into the gun.
    Leaving the partial or empty magazine behind.
    NOTE: There is NO provision for the speed reload in IDPA
    competition.


    Reload, Slide Lock: Recharging the gun when it is completely
    empty by:
    Dropping the empty magazine.
    Drawing a spare magazine.
    Inserting the spare magazine into the gun.
    Racking the slide or hitting the slide release button.
    NOTE: The slide does not lock back on some guns. In that case,the shooter will have to rack the slide. This is not grounds for a procedural penalty .


    Reload, Tactical (Tac-Load): Recharging the gun during a lull in the action by:
    Drawing a spare magazine prior to the ejection of the partial
    magazine from the gun.
    Dropping the partial magazine from the gun.
    Inserting the spare magazine into the gun.
    Stowing the partial magazine properly (See ?proper magazine retention.?)
    NOTE: Should the CoF call for a Tac-Load and the magazine is empty while a round remains in the chamber, the empty magazine must be retained.


    Reload with Retention: Recharging the gun during a lull in the action by:
    Dropping the partial magazine from the gun, Stowing the
    partial magazine properly (See ?proper magazine retention.?)
    Drawing a spare magazine.
    Inserting the spare magazine into the gun.
    NOTE: Should the CoF call for a Reload with Retention and the magazine is empty while a round remains in the chamber, the empty magazine must be retained.


    Revolver Neutral: A descriptive term for a CoF which does not
    call for revolver shooters to do impossible things. This does NOT mean that every CoF should require six (6) rounds or less. This does mean that, if a CoF requires a tactical reload, the tactical reload will be called for before six (6) rounds have been expended.
    You cannot ask a person with an empty gun to retain unexpended
    rounds. Think of revolvers when designating cover, reloads and stage requirements.


    Safe Area: A designated area to handle UNLOADED guns. NO
    AMMUNITION can be handled in a safe area.
    Sanctioned Match: A major match approved by the AC or HQ.
    Sanctioned matches are listed in each issue of the Tactical Journal and are listed on the IDPA website under ?Upcoming Major Matches?.
    Scenario stage: CoF designed to simulate a real life encounter.


    Shooter Ready: See ?Range Commands?.


    Sight Picture: The act of drawing a loaded or unloaded firearm and aiming it down range before the start signal to begin a CoF; a procedural penalty will be incurred for each infraction.


    Sights: Only conventional notch and post type sights are permitted for IDPA competition. Sights may include tritium inserts, fiber optic inserts, white dots, etc. Examples of conventional notch and post type sights:


    Slide, lightening: Removal of portions of the slide to gain a
    competitive advantage.


    Slide Down: See ?Range Commands?.


    Speed shoot: An up-close and personal CoF or string that
    normally will have no more than six (6) rounds required and be no more than seven (7) yards firing distance.


    SO: Safety Officer. See Appendix FIVE-IDPA Organization-B
    Safety Officer.


    Stage: See ?CoF?.


    Standby: See ?Range Commands?.


    Standard Exercises: Stages that do not depict possible real life encounters but do test skills that could be needed in a real life encounter. The IDPA Classifier is a standard exercise.


    Stippling: Texturing. Similar to checkering, but normally used on polymer frame guns. Used basically to create a more secure grip.


    Stop: See ?Range Commands?.


    String: Section of a CoF initiated by a start signal, ending with the last shot fired. There may be more than one string per CoF.


    Strong Hand: The hand the shooter holds the gun in normally while shooting.


    Strong Hand Only: Denotation in a CoF that only the strong hand can be used to control the gun. The weak hand must not touch the gun except when clearing a malfunction.


    Tactical Priority: A method of target engagement. For Tactical Priority, targets are engaged by order of threat. If all targets are visible, targets are engaged from near to far, as long as targets are more than two (2) yards from each other. If targets are hidden by a barricade, targets are engaged as they are seen (slicing the pie).


    Tactical Sequence: A method of target engagement. For Tactical Sequence, all targets are engaged with one round each before being engaged again. In the case of three (3) targets requiring two (2)rounds each, all targets would be engaged with one round to each target BEFORE reengaging the targets with another round in any order (1-1-2-1-1).


    TDP: Total Points Down.


    Weak Hand: The hand that the shooter does NOT normally shoot with.


    Unload and Show Clear: See ?Range Commands?.


    Weak Hand Only: Denotation in a CoF that only the weak hand can be used to control the gun. The strong hand must not touch the gun except when clearing a malfunction.
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